[.net] questions about managed directx
A surface is what was stated, just image data. As far as a background, etc, thats up to the programmer. You can use the surface as a background, sprite, tile, etc.
It performs no functions, just a placeholder/pointer to image(s).
You would have to use the Sprite class (recommended for 2D), DirectDraw, or Direct3D to apply the surface to your screen (backbuffer).
It performs no functions, just a placeholder/pointer to image(s).
You would have to use the Sprite class (recommended for 2D), DirectDraw, or Direct3D to apply the surface to your screen (backbuffer).
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