Texture question
Good day,
let's say I have some 3d models which I would like to import to 3d engine. The problem is, their texture sizes are not power of 2(128*128, 256*256, ...) and the engine only accepts these. Anyone knows a method, tool, software how to batch-resize and "restick" the textures without distortion?
I don't know an exact tool. But for batch image operations:
http://www.imagemagick.org/
http://www.irfanview.com/
To "restick" I assume you mean UV coordinates. If you are using 0 to 1, normalized texture coordinates then I think it would be okay.
If you are using texture rectangle pixel coordinates, then you would normalize by the total width or height.
But I may be wrong because I am no expert. You may as well reveal the model format and the engine you're using if you can.
http://www.imagemagick.org/
http://www.irfanview.com/
To "restick" I assume you mean UV coordinates. If you are using 0 to 1, normalized texture coordinates then I think it would be okay.
If you are using texture rectangle pixel coordinates, then you would normalize by the total width or height.
But I may be wrong because I am no expert. You may as well reveal the model format and the engine you're using if you can.
Thanks for your reply. I'm trying to import *.fbx to 3d game studio. However my modelling and texturing knowledge is not that strong. When I manually resize textures to the nearest standart size, results are unpredictable
You mean sometimes your manual resize works, sometimes doesn't?
Maybe post a picture(hint: use an image host and HTML).
Maybe post a picture(hint: use an image host and HTML).
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