this is my first time question here
You learn very little of the Win32 API in DirectX programming. So little, in fact, that you only need the first few lessons from theForger's tutorial in order to move on.
You can setup everything directx needs to get going using SDL, without touching any WinAPI code at all.
from what I have read here and else where it is possible to use SDL with directx and avoid win32. There is even an article on GDnet about it.
Why do you want to avoid the win32API?
If you don't have much C++ experience bypassing it will be one less thing to learn but it isn't going to make learning DirectX any easier!
If you don't have much C++ experience bypassing it will be one less thing to learn but it isn't going to make learning DirectX any easier!
IMO, in a simple application, the Win32 specific code is not so overwhelmingly difficult to warrant the use of an additional library. Besides, tutorials (if choose to use one) typically include some sort of Win32 messaging primer, so you should be able to pick it up quickly.
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