Does anybody know the book "Programming an RTS Game with Direct3D"
Does anybody know this book?
What I want to know: How much Direct3D knowledge is required to understand this book? Does it explain the Direct3D things or does it assume that you know these things?
C++ shouldn't be a problem for me because I using it for about 3 years but I have just started with DirectX.
It's pretty easy to understand, although it'd be an advantage to have a reasonable grasp of 3D graphics.
However, I wouldn't buy this book because it's out of date; it uses DirectX8, which is pretty much obselete for development now - you should be using Direct3D9, not be using DirectInput and not be using DirectPlay (Both of which that book recommends).
I'd suggest looking for a book that uses DX9 instead.
However, I wouldn't buy this book because it's out of date; it uses DirectX8, which is pretty much obselete for development now - you should be using Direct3D9, not be using DirectInput and not be using DirectPlay (Both of which that book recommends).
I'd suggest looking for a book that uses DX9 instead.
It uses DirectX 9 as far as I know. The sample chapter says so: http://www.charlesriver.com/resrcs/chapters/1584504986_1stChap.pdf
I'm not sure if we are talking about the same book. I was talking about this one: http://www.charlesriver.com/Books/BookDetail.aspx?productID=149739
I'm not sure if we are talking about the same book. I was talking about this one: http://www.charlesriver.com/Books/BookDetail.aspx?productID=149739
Quote:Original post by GandalfX86Ah, sorry, I thought you were referring to This Book (Despite the fact it's RPGs not RTS's).
It uses DirectX 9 as far as I know. The sample chapter says so: http://www.charlesriver.com/resrcs/chapters/1584504986_1stChap.pdf
I'm not sure if we are talking about the same book. I was talking about this one: http://www.charlesriver.com/Books/BookDetail.aspx?productID=149739
/me learns to read [smile]
According to the table of contents in that first chapter you linked to, Chapter 3 is a Direct3D primer -- how to create an empty window and draw a triangle, etc... So to answer your question, don't worry, there are no prerequisites besides a little C++ knowledge, the rest is all explained.
Quote:Original post by Evil SteveQuote:Original post by GandalfX86Ah, sorry, I thought you were referring to This Book (Despite the fact it's RPGs not RTS's).
It uses DirectX 9 as far as I know. The sample chapter says so: http://www.charlesriver.com/resrcs/chapters/1584504986_1stChap.pdf
I'm not sure if we are talking about the same book. I was talking about this one: http://www.charlesriver.com/Books/BookDetail.aspx?productID=149739
/me learns to read [smile]
there's a second edition of "Programming Role Playing Games...", which is the one I own, and it uses DirectX 9
Quote:Original post by godsenddeathQuote:Original post by Evil SteveQuote:Original post by GandalfX86Ah, sorry, I thought you were referring to This Book (Despite the fact it's RPGs not RTS's).
It uses DirectX 9 as far as I know. The sample chapter says so: http://www.charlesriver.com/resrcs/chapters/1584504986_1stChap.pdf
I'm not sure if we are talking about the same book. I was talking about this one: http://www.charlesriver.com/Books/BookDetail.aspx?productID=149739
/me learns to read [smile]
there's a second edition of "Programming Role Playing Games...", which is the one I own, and it uses DirectX 9
Do you have/know of a link to the second edition to which you refer?
I purchased this book last year, and it does use DirectX 9. It is a pretty good book, but the Direct3D primer is short, so I would recommend that you know the basics of DirectX before you read it. It explains things pretty well throught the whole book. There are also a few errors compile errors, but they are easy to fix (he uses for statements like
for (i=0;i<variable;i++) where i has not been defined). Other than that it is a great book, and it even covers modelling, texturing, and AI.
I would recommend this book.
for (i=0;i<variable;i++) where i has not been defined). Other than that it is a great book, and it even covers modelling, texturing, and AI.
I would recommend this book.
Quote:Original post by Ryan123
It is a pretty good book, but the Direct3D primer is short, so I would recommend that you know the basics of DirectX before you read it. It explains things pretty well throught the whole book. There are also a few errors compile errors, but they are easy to fix
Thank you for the information. I think I will buy the book.
I'm doing the Direct3D tutorial on directxtutorial.com and I have no problems understanding these basic things. I have some basic knowledge about the 3D things. Mathematics is also no problem for me(I have to do much more difficult things at university).
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