.NET game, which graphics API to use?

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12 comments, last by daviangel 16 years ago
There's font support in the recent update, and it has always been possible to embed XNA into a form, that aspect of creating a level editor should be easy enough.
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Quote:Original post by jpetrie
There's font support in the recent update, and it has always been possible to embed XNA into a form, that aspect of creating a level editor should be easy enough.

With what jpetrie has said, I'd think that making a level editor would be that much easier.

I'd say give XNA another shot, or at least take another look at it.
I think XNA would be the best option if you are concerned about level editors. Since it is base on .Net you can use forms with it. From my experiences .Net forms are easy and powerful to use so your editor would be that much easier to make.
Happy Deving,
zach297
Quote:Original post by Ender1618
Just use XNA 2.0, its great for what you are trying to do.

Yup that's what it was designed for.
What more could you ask/be looking for?



[size="2"]Don't talk about writing games, don't write design docs, don't spend your time on web boards. Sit in your house write 20 games when you complete them you will either want to do it the rest of your life or not * Andre Lamothe

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