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GLM anyone here use it?

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GLM is ridiculously finicky about the compiler (or at least it was a version ago). Getting it to work in both MSVC and GCC can be a bit of a pain.

It is an exact mapping of the GLSL math functionality to C++, which I don't find very useful. GLSL is carefully setup to have functionality that makes sense in shaders, and quite a bit of it isn't needed from C++, as well as quite a few other things typically being needed which are not included.

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