Original Post
I'd like to learn the underlying theory of these two techniques. Can anyone point me in the direction of an article(s) that write about these, with some code as well if possible? Thanks.
Quote:
Original post by MJP
[explaining "super-sampling"]
Quote:
Original post by ddyer
Theoretically, opengl ought to be doing this for you when you
turn on the appropriate options, only doing it more cleverly
and efficiently than you are likely to do yourself.
Mip Mapping: The basic idea is to represent an image as a hierarchy
of images at different resolutions, then, when you need a pixel from
the image, pick a few (usually two) samples from the most relevant levels
of detail and interpolate them. This allows you (for example) to
efficiently hang a picture of the mona lisa on a museum wall, and
walk up to it and stare at the nose with apparent glitches in the image
quality.
Quote:
Original post by Side Winder
Yeah but I'd like to do it myself in an API rather using a ready-made function so I can see how things work, i.e. I want to go through all the stages of the process.
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