Original Post
Hey, in my general perusings of cool things to learn i started looking into Vector Graphics in 2D, i'm now at the point where i want to start playing with techniques. i'm looking at the Xbox 360 as the platform for messing around on and so i'm using xna. i'm just wondering what my options are for 2d vector graphics in XNA from what i've seen so far its pretty limited. options i can think of are: 1. Hard code vector values for objects 2. Find an SVG implemenatation for XNA(if there is one) 3. Create a Full SVG implementation myself(not likley) 4. Create a very basic implementation of one of the smaller standards(1.2 tiny etc. ....still not likely) 5. Create a very simple proprietary filetype(probably in XML) that will suits my needs (similar to the way asplode does it) 6. find aother techniques for implementing 2d vector graphics that can be ported to XNA any advice or suggestions on potential solutions would be greatly appreciated. as always ..Thank You in advance. Wardyahh