Original Post
Hi all I would like to load my textures and display lists in background within a separate thread. The OpenGL context is created in the main thread. But if I use any function to load textures or DLs, they all fail. This is probably because the context is in the main thread and other threads does not have a valid GL context. Does anyone know a solution to solve this problem? Can I switch the context or make the context valid for any thread? thx for your suggestions