Programming Game AI By Example - Question about the goal system

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9 comments, last by captain_crunch 15 years, 9 months ago
(GoToItem)               // push Pickup when the item is reached(Pickup, GoToItem)       // pop Pickup, meaning perform the action(GoToItem)               // push Pickup when the item is reached(Pickup, GoToItem)       // pop Pickup, meaning perform the action(GoToItem)               // push ReturnCargo when the cargo hold is full(ReturnCargo, GoToItem)  // pop ReturnCargo, meaning perform the action(GoToItem)               // continue item hunting


As I read your example, it looks like you have at most 2 goals on the stack at a time.

In my approach, I created the complete plan by laying out all the goals before starting the execution. So after going through the for loops the queue contained about 7 goals, and only then would execution begin.

So it may come down to picking the data structure that matches one's way of thinking about the problem...

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