Original Post
Hi everyone, Im new to the forums although not new to the website. I'm just entering my final year of a Computer Games Dev Degree and looking for some advice. For my final year research project I aim to create an automated game agent using NN to control it. I want to explore the differences between using a genetic algorithm (GA) and backpropagation to get the synaptic weights(thats going to form the analysis). Has anyone made a NN using either method in a games environment? Are NN's good or bad in games? Anyone recommend any books/ websites to read about NN's in games? Does anyone have any advice to offer? Im looking to discuss the topic so I can form a foundation for my research. Contributors will be put into my project acknowledgement :-) Look forward to your comments