Aircraft Roll
I was wondering if anyone has some source code to implement roll? I am building a simulator and my code doesnt want to work properly. I can post if wanted - but its long.
If anyone has a solution or pseudocode I can look at, it might help me.
Thanks
Marc
You didn't really give much detail, but I think the command you're looking for is glRotate. If I wanted to draw something rotated, my code might look like this:
glPushMatrix();
glRotatef(45, 1, 0, 0); // Rotate 45 degrees on the x-axis
DrawThing();
glPopMatrix();
The push and pop are just there to ensure that this rotation doesn't mess up any other geometry.
glPushMatrix();
glRotatef(45, 1, 0, 0); // Rotate 45 degrees on the x-axis
DrawThing();
glPopMatrix();
The push and pop are just there to ensure that this rotation doesn't mess up any other geometry.
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