Quote:Original post by Galima
But what are you guys saying about C# + XNA + Px Multiplayer would that work ?
Forget about technology for a while. You have to learn programming first. Either of those languages wil be just fine for that.
Quote:Original post by Galima
But what are you guys saying about C# + XNA + Px Multiplayer would that work ?
Quote:Original post by Galima
I was thinking, when we made a game, can we then just press a button and that creates a .exe and some other files and such, and those do we just let people download as our game
or does people need to have other things.
We would like to keep it simple, like when you install a demo of a game you download alot of files and a .exe
Regards. Galima
Quote:Original post by NickGravelynQuote:Original post by Galima
I was thinking, when we made a game, can we then just press a button and that creates a .exe and some other files and such, and those do we just let people download as our game
or does people need to have other things.
We would like to keep it simple, like when you install a demo of a game you download alot of files and a .exe
Regards. Galima
Starting in the upcoming XNA Game Studio 3.0 (due out "holiday 2008"), there will be full support for ClickOnce publishing. So you'll just hit "Publish" and it'll give you a nice installer for your game. Users can download and run that and it will handle all dependencies for you. Should make distributing your Windows games much, much easier.
Quote:Original post by MoeQuote:Original post by NickGravelynQuote:Original post by Galima
I was thinking, when we made a game, can we then just press a button and that creates a .exe and some other files and such, and those do we just let people download as our game
or does people need to have other things.
We would like to keep it simple, like when you install a demo of a game you download alot of files and a .exe
Regards. Galima
Starting in the upcoming XNA Game Studio 3.0 (due out "holiday 2008"), there will be full support for ClickOnce publishing. So you'll just hit "Publish" and it'll give you a nice installer for your game. Users can download and run that and it will handle all dependencies for you. Should make distributing your Windows games much, much easier.
I didn't realize that. Cool!
(I guess there's something to be said about keeping up on the XNA news...)
Quote:Original post by Galima
Thanks again, yes ofcourse i/we will start slow, first learning the language, when we are good enough we can think about making ping pong and instead of just throwing the game away after it has been made as white ball and black background then you can progress on it, make better graphic, highscore, and even more small stuff and then tetris and so on.
Quote:
Please don't belive I'm such a person which just say "H3y 1m g01ng t0 m4k3 3D g4m3" becaue I'm not, as i said earlier "i look at it on the long run before getting into it"
Quote:
Thats why i ask alot of long run questions.