Original Post
So I have been having to delay the release of a product for weeks now because one of my beta testers gets a strange artifact. It happens every few frames frames when he gets too close to an GL_QUAD. I am using a manual billboarding technique. I have attached a short video of what it looks like. If you look at it frame by frame you can see that the messed up quad will stay in the same place across frames even when the the camera moves which I really do not understand. It may be a memory corruption error somewhere, but I just don't understand how an artifact like this could be generated. As I said, I can not debug this because it does not occur on any of my machines (Mac or PC). ANY suggestion would be very appreciated. To see the short video, go to: www.AvidionMedia.com/Comp.mov Thanks