Articulated rigid bodies

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1 comment, last by Dirk Gregorius 15 years, 6 months ago
Hi, Does anyone know about tutorials on articulated rigid bodies? Articles on rigid bodies are easy to find, but understandable articles about handling groups of rigid bodies connected by joints are harder to come by.
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Do a search on google for skeletal animation. This will give you what you are looking for.

Here is a tutorial.
http://www.3dkingdoms.com/weekly/weekly.php?a=4
Search for Featherstone. There is also a GDC article by Vangelis Kokkevis dealing with this.

The other option are normal joints between rigid bodies as found in any physic engine. The problem here is that the iterative solver usually don't give you the desired quality. You might want o have a look at Havok and use its stiff chain subsuolver which give much better quality needed in physic based animation.

Cheers,
-Dirk

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