[MDX] Light problem
On some cards like NVIDIA GeForce Go 7400 when using HardwareVertexProcessing image is much darker then using SoftwareVartexProcessing. On Intel series 4 card i don't have this problem.
I tried this with lights disabled (device.RenderState.Lighting = false) and with light enabled (only on light in scene)
What could be the problem ?
One more interesting thing:
Changing light range and falloff does not affect the light on the scene. Scenes with light rnage set to 1 and 1000 looks the same
Changing light range and falloff does not affect the light on the scene. Scenes with light rnage set to 1 and 1000 looks the same
Do you have the latest drivers? Have you tried the reference rasterizer? If it works, then it may well be a driver bug.
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