Quote:Original post by bazso
i am 28 years old
my level of education is high school completed the 12th grade and gradated in 2000 but not through normal means
my job is a labour i work with temporary employment services why is because money comes more often
may i ask why this is a factor in discussion?
Although it is highly possible that you could create this game, I think everyone is just trying to point out that the odds are stacked highly against you. Programming is not simply typing a couple keywords into you're computer and your game magically appears. Furthermore to develop 3 separate simulation systems in one game, that's an MMO, requires a lot of time and skill. Look at games like Bioshock, Mass Effect, Gears of War, etc...They all use the Unreal Engine, but each of those games still took 1.5+ years to make, with fairly sizable teams that are highly trained. Even with an using an established game engine, you still have to write a lengthy amount of code on your own. When there's only a few people (in your case one), you're fixing all the bugs yourself, and you have to be a jack of all trades (audio, ai, physics, graphics, input, gameplay, etc...). On larger game teams, there's people dedicated to each one of those programming sections.
I'm not saying you can't achieve this, in time, but your first ventures in programming is pretty much throw-away source code. Even when you do learn a language, that doesn't teach you about good software design practices, because those aren't enforced by the language itself. You could spend hours, weeks or even months writing something without realizing how fundamentally flawed it is when you start getting people playing the game. Then what?
And what about the business side of things? Do you have any business experience? If you're going to sell this game, how will you setup the payment system? Have you purchased *ALL* the software you're using. It's sort of hypocritical of you not to. Depending on what software/assets you're using this could cost a ton of money (i.e. tens of thousands). How will you deal with tech support, compatibility problems, marketing, etc...The list of things to think about could go on and on. There are still single-man/small indie game companies in the world, but generally they've got some sort of relevant experience (playing and complaining about video games does not constitute as relevant development experience) and/or an education in a relevant field (CompSci, Art, Writing, Audio Engineering, to name a few degrees).
I think it's cool that you want to create this huge game and hire employees, but video games are a business and must be treated that way. I think you should take some Computer/Business related classes at a local community college before trying to make such a large project, otherwise you're doomed to failure.
Just my two cents though. Good luck with the project and keep us posted.