Recommendations: Networked, 2d Turn Based Strategy
Hi guys,
I'm a student, and for one of my modules, I'm required to implement a simple network game. It could be text based, but I'd much prefer to write a simpler graphical application. I believe I'd like to knock-together a simple version of 'Famicom Wars' or 'Advance Wars' - a grid based, sprite based, turn based strategy game, with relatively simple game mechanics.
I'm looking for advice on any possible libraries I may use. Notably, I have a preference for working in C# .NET, and I'll be writing the networking code myself.
The biggest and most obvious option out there is XNA - but it seems to have limitations that draw me away from it; I'd like to be able to distribute my game freely, without any limitations imposed.
There's a number of other 2d libraries out there, so I'm wondering if anyone has any recommendations - as it seems trying a load of them will take me quite some time - which I don't have!
Many thanks for your time,
Luke
If you want to turn around a game in quick time, then I would suggest that you go for XNA. The requirements to play a XNA based game on a PC are a tad bit high, but you could create a setup file that would install the .Net Framework, XNA Framework and the DirectX update.
If XNA is not an option, I would recommend SFML. Its open-source, cross platform and has bindings for different languages.
If XNA is not an option, I would recommend SFML. Its open-source, cross platform and has bindings for different languages.
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