Recreating vertex array every frame
Well, I've just recently started to create a sprite manager class that can add, remove and render sprites to the screen.
I have to convert all of the sprite's vertices and texture coordinates into a float[], since I'm using Vertex Arrays in OpenGL.
My question is, would recreating the array every frame (since I have to sort the sprite's by their Z value and texture ID) be a feasible thing to do on an average computer? Or should I find some other method of managing my sprites?
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