Shader implementation of Corona effect?

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2 comments, last by deadstar 15 years, 5 months ago
I would like to implement something like this: http://www.noisemachine.com/talk1/imgs/flame500.html using Cg shaders. But do I need read an image of sun-like object and then generate the effects or is there someway to use OpenGL to create the initial image before implmenting the Perlin-Noise function in Cg?
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There's a Corona example with FX Composer 2. it's a little complicated, but it might give you some hints.

"The right, man, in the wrong, place, can make all the dif-fer-rence in the world..." - GMan, Half-Life 2

A blog of my SEGA Megadrive development adventures: http://www.bigevilcorporation.co.uk

Where do I find that? On this page:

http://developer.nvidia.com/object/fxc_sample_projects.html

there are no samples with the corona effect.
Quote:Original post by mlt
Where do I find that? On this page:

http://developer.nvidia.com/object/fxc_sample_projects.html

there are no samples with the corona effect.


Try here: http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html

"The right, man, in the wrong, place, can make all the dif-fer-rence in the world..." - GMan, Half-Life 2

A blog of my SEGA Megadrive development adventures: http://www.bigevilcorporation.co.uk

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