Shader implementation of Corona effect?
I would like to implement something like this:
http://www.noisemachine.com/talk1/imgs/flame500.html
using Cg shaders. But do I need read an image of sun-like object and then generate the effects or is there someway to use OpenGL to create the initial image before implmenting the Perlin-Noise function in Cg?
There's a Corona example with FX Composer 2. it's a little complicated, but it might give you some hints.
Where do I find that? On this page:
http://developer.nvidia.com/object/fxc_sample_projects.html
there are no samples with the corona effect.
http://developer.nvidia.com/object/fxc_sample_projects.html
there are no samples with the corona effect.
Quote:Original post by mlt
Where do I find that? On this page:
http://developer.nvidia.com/object/fxc_sample_projects.html
there are no samples with the corona effect.
Try here: http://developer.download.nvidia.com/shaderlibrary/webpages/shader_library.html
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