Unity 3d for iPhone
Anyone have a look at the Unity 3d features? Some of them are a bit puzzling.
* packed mesh formats
What do they mean by that, interleaving, or triangle group re-ordering? ... or something else?
* Occlusion Culling
The MBX chip has tiled based rendering. Wouldn't this make occlusion culling redundant?
* Combiner based shaders/Shader Emulation
I assume they are talking about bump-maps.(MBX has only one shader)
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