cgSetParameterValuefc question
Hi,
I've got a structure in my vertex shader containing only floats like this one
struct particle
{
float3 position;
float4 color;
float size;
};
and I would like to ask if I can fill this structure using the
void cgSetParameterValuefc( CGparameter param,
int nelements,
const float * v );
function. It doesn't work for me but I think that it should be possible since this structure contains only float varibles.
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