All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
24
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to General and Gameplay Programming
Building 64-Bit Apps (Platform Config Not Available)
General and Gameplay Programming
Programming
Started by
rofseek
January 19, 2009 11:40 AM
-1
comments, last by
rofseek
15 years, 3 months ago
rofseek
138
Author
January 19, 2009 11:40 AM
Im wanting to play around with 64-bit application development but Visual Studio is giving me hell. I have the 64-bit compilers installed but it wont give me the config for Win64. Compilers ARE installed:
Project Build Settings:
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Avoiding other units without using pathfinding
General and Gameplay Programming
Quake 1 source code triangle rasterization
General and Gameplay Programming
D3D12 Alpha blending not working both ways
Graphics and GPU Programming
AABB collision
For Beginners
Post-Newtonian general relativity
Math and Physics
ARM64 Native Calling Convention Return Issue on Apple Silicon
AngelCode
Advertisement
Recommended Tutorials
SIGGRAPH 2004 Report
Event Coverage
Striving For Graphics API Independence III : Texture Mapping
Graphics and GPU Programming
IGF 08 Interviews Part 3
Interviews
Game Design Round Table 0
Game Design and Theory
Alan Yu and Jason Della Rocca
Interviews
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top