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Guest Anonymous Poster

Where can I find cool textures free of copyrights?

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Your best bet for textures is to go make your own. Free textures often aren't very good, and the ones that are good have odd licence agreements, like you can't use them in a commercial project. So my suggestion is to go get a scanner, and then run out side, grab some bark, leaves, grass, etc and scan them in. touch them up a bit in paint shop pro & make them tileable. and Wham you've got your own textures. Good Luck

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Guest Anonymous Poster
Thanks Peter Dobrovka I found some usefull textures.
I'm especialy intressed in wall textures for realistic buildings.

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Guest Anonymous Poster
Melo making your own is not so difficult:
1)Go to paint
2)change the size of your image to 64*64 or 128*128
3)draw your texture
4)save it as bmp with the same color specs as tour 3d wordl(example: 256 colors, 16 bit, 24 bit, 32 bit)
5)move the texture do your application folder
6)Lad it in the program. I don't know of you use opengl or direct3d. But if it is opengl then is here an example how I do it:

GLvoid LoadGLTextures()
{
AUX_RGBImageRec *texture1;
texture1=auxDIBImageLoad("rk53.bmp");
glGenTextures(1, &texture[0]);

glBindTexture(GL_TEXTURE_2D, texture[0]);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, texture1->sizeX, texture1->sizeY,GL_RGB, GL_UNSIGNED_BYTE, texture1->data);
}

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Guest Anonymous Poster
Where can I find cool textures free of copyrights ? I prefere realistic textures above fantasy textures.

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