How to use different opacity levels and alpha blending?
Hi dudes!
I'm doing a 2D engine where my polygons are just quads with a texture.
If I add an alpha channel and I activate blend
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
everything works as I expect, but now I would like to add a general opacity property in my meshes that I could change "on the fly".
What should I do? Any suggestion?
Thanks a lot for your time.
why not just play with the color alpha of the vertex? with this blend function it should directly effect the opacity.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement