Quote:Original post by dashurcQuote:Original post by Way Walker
Don't make a game if the idea could be more clearly presented in a novel, movie, or song, and don't make any of those if you could more clearly present it in a written essay or by just saying it.
I think that's a load of crap though. If I've come up with the best story in the world, I'm not going to write a novel (regardless if it's the best suited medium for the job), I'm going to make a game, which is where my passions lie.
Sure, I was maybe a bit too strong. In perhaps most cases (i.e. not cases where the artist's preferred medium is completely inappropriate), it's better to have presented the idea in a less than ideal medium than for it to not have been presented in any medium at all. However, that still doesn't make it the ideal case.
It's something like what I was saying about Chrono Trigger. If the only way to reach an audience is by presenting it in a less than ideal medium, then it may still be worth it. If the only way the artist will present the idea is in a less than ideal medium, then it may still be worth it.
I think it's very much like someone else had written the novel and you're trying to make a game out of it, or any other case where something is brought from one medium to another. Sometimes it's good, like A Clockwork Orange. Sometimes it's not, like One Flew Over the Cuckoo's Nest.
Chrono Trigger's basically an animated film that's intercut with a game that probably wouldn't be worth playing if it weren't required to watch the film (it's just fun enough that you'll play it to see the film, but no more than that). I think it would have been a better film if it weren't restricted to being a game, but I still found it enjoyable and it did bring me some measure of Joy/sehnsucht.
I think Deus Ex did a better job of using the medium. I think the interactivity was necessary to what it was doing. It used the fact that the story was essentially told in the second person to good effect and played on the choices you made. I think Fallout did this well, too, and is worth mentioning because it's seen from the same "hovering observer" perspective as Chrono Trigger.
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I think this is where the whole "videogames as art" discussion becomes pointless. Not everything has to be perfect. Not everything has to be efficient. Not everything has to be meaningful. And in my opinion, the harder you try to force something, the more likely you'll fail.
Or "anything as art", or simply "art", right? But, I think the "forcing it" can apply to what I'm saying, as well. If you have a story that's most naturally a novel but you're most naturally a game designer, you're either going to have to force yourself to be a novelist or the story to be a game, neither of which lends itself for success.