Original Post
Ok so top down shooter ai is pretty basic. Just fixed paths with bullet firing at specific intervals and what not. My question is: How would I design the paths into my game or whats the best way to implement this? I could store equations I guess but whats the norm for a top down shooter game when implementing AI? Ive been wanting to make a top down shooter for a while now and I'm just now getting around to it. Any ideas would be great. Thanks.