Original Post
Ok, im making a "Tower Defense" Game, where you have to build towers to kill your enemies before they reach certain place. I have a couple of questions and want also to post how i intend to implement my A* so that someone may correct a newb error that i might be doing, since this is my very first A* Implementation ;D I intend to use Navigation Mashes for Pathfinding but can't find good tutorials/books (that are free) on how to implement those!! neither how to use T.T anyone know where can i find those? Autogenerating will not be a lot easy since all levels will be made using a grind layout. Since too many agents will tend to use the same path, should i save the last found path and instead to try to reach the goal, try to reach the last found path? The player will have the option to build breakeable objects right into the path, then should pathfind work like this?: try to avoid then and find some other way, if none is found, then try to find a path passing thru those breakeables, if it's found then break then! that's all questions i tought up to now, i shall come up to more questions as i learn about Navigation Meshes :D