Sign in to follow this  
vcGamer

rendering large terrains

Recommended Posts

hi I'm going to render large (or let me say very large) terrains using Direct3D 9 & C# (Visaul Studio 2008), what are my options? is there any good sample/tutorial/source code available? how can I read height maps of up to hundreds of MB? can I render them using only one Vertex buffer? should I use index buffer at all? what about textures, some days ago I read a topic about rendering 30 million triangles in gamedev, how can I do so? thanks for your helps

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this