Original Post
I have tried doing some digging and I have been flooded with articles about how to generate a navigation mesh but I havent seen much on how to plot a path through the mesh once you create it. I dont have a problem A*-ing through the blocks of the mesh itself, but I am abit stumped on creating points for the AI to follow through the mesh. The string pulling technique has been suggested but outside of the AI Game Wisdom 3 book I have failed to find any decent documentation or explanations of how this technique is actually accomplished. Any other methods are more than welcome. Any links, articles, books, etc that would shed some light on this subject would be greatly appreciated.