Original Post
hello, i'm in the process of using md5 animations for character animation and i am having problems on getting the characters to walk correctly. i have the distance the root joint travels from the first frame to the last frame. i have subtracted that distance to the animation, that way i can get the character walking always at a specific point.. i've computed the distance it travels between each frame and add that step at every update, but i get some problems. the mesh keeps glitching, because of the interpolations. maybe finding the velocity to travel from one step to the other would work but i'm not getting how to do it? anyone using md5 animations out there? how are you placing them in the world and actually making them walk? thanks in advance