Original Post
Hi all I think its a simple question, but i find nothing on forum yet :( I am programming static animations, and all meshes have initial translation, rotation and scale, and then, another translate + rotate + scale is interpolated from a static animation and added to the first one. The problem comes with rotation, look: - Final translation = Initial translation + Static Anim. Interpolated translation. - Final Scale = Initial scale * Static Anim. Interpolated scale. - Final rotation = ??? Is there any easy way to calculate the sum of two rotations from his vectors and angles ? Now i am doing this calculating the first matrix, then de interpolated rotation matrix and multiplying toghether. Thanks in advance for your time :) LLORENS