Secondly the text routines in opengl always place the text BEHIND the objects even when setting the z distance to 0, the same problem might also apply to sprites, although i'm not sure.
Thirdly i would STILL be very happy if it was possible to make orthogonal viewports, ie. viewports without depth perspective, since this is crucial in an 3d editor.
Finally i would also very much like to have the source code for the 3ds2pro utility, since i'm using a customized version which takes a wildcard and converts x number of 3ds files (i have sent the code to Chris).
I realize that this message is probably mostly intended for Chris, however i think that it could be interesting to hear about other people's problems, experiences etc. with PR.
Uffe Hammer
UHammer@ite.dk