All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
28
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to General and Gameplay Programming
Books of Multi-threaded Game Engine Development
General and Gameplay Programming
Programming
Started by
Debonaire
September 09, 2009 01:10 AM
-1
comments, last by
Debonaire
14 years, 8 months ago
Debonaire
139
Author
September 09, 2009 01:10 AM
Hello there! I was just curious, are there are any books out there about designing/making a multi-threaded parallel processing game engine that takes advantage of multi-cores? If not what is the best game engine programming book around? Thanks!
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Can AI Tools Streamline Game Development?
For Beginners
Avoiding other units without using pathfinding
General and Gameplay Programming
Quake 1 source code triangle rasterization
General and Gameplay Programming
I need help about my client netcode
Networking and Multiplayer
D3D12 Alpha blending not working both ways
Graphics and GPU Programming
Post-Newtonian general relativity
Math and Physics
Advertisement
Recommended Tutorials
Demo Night V
Event Coverage
Game Port: Game Development in Singapore Part 1
Business and Law
How To Render Landscapes
General and Gameplay Programming
An Introduction to Lua
General and Gameplay Programming
Orbital Debris – Making an HTML5 Game With Phaser
General and Gameplay Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top