Original Post
I was just wondering how networked multiplayer flash games are typically done. I found source code for game socket servers in php and perl which means the game server could be hosted easily on a regular web hosting service, but this means that any server side validity checking for game mechanics would have to be written in php or perl (I'm assuming). So is it typical for people to write gameservers like that, or do they generally write an actual standalone exe and host it themselves or find a company that will?