Original Post
I'm trying to figure out a technique that will smooth edges but that will not blur the rest of the textured surfaces. This doesn't necessarily have to be real-time but should be close. From what I can understand it seems like any full screen anti-aliasing technique would make a slight blur on the entire image. One way I have thought of is to render an anti-aliased image the render a non anti aliased image and somehow (details not yet worked out) composite these two images. Hopefully there is a much better way to go about this. Any thoughts?