X-Files and animations

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2 comments, last by VincentLascaux 22 years, 9 months ago
I know it is possible to store animations in a .x file. But I dont know how to load this animations. I attempted to write my own .x loader, but it dont work (did you see my last post ?). I would be astonished to hear that there is no function to load .x file *with animations* (like the D3DXLoadMeshFromX but with animations) How can I do ?
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Skinned Meshes. Good luck.
Oh ! It doesnt solve the problem : D3DXLoadSkinMeshFromXof require a LPDIRECTXFILEDATA. But I get an error retrieving the file data (with the IDirectXFileEnumObject::GetNextDataObject) (see my other post).

I dont know what to do know !
There is no one magic function for loading an x file from a file with animations. There is a reason the combined loading and drawing code in the SkinnedMesh SDK example is in excess of 3000 lines.

Z.
______________"Evil is Loud"

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