Thanks Chris !

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-1 comments, last by GameDev.net 24 years, 8 months ago
Just a note to Mr. Egerter on how glad I am that PR is around. I was 6 months into a project with D3D Retained mode and got stuck with crappy looking textures and no easy way to do alpha blending or particle effects. I am Finding it WAY easier to use than D3D RM and everything looks great with as little effort as is possible with such a project. I will be liscensing pr 2.6 as soon as I have the money to do it... excellent library !

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