Original Post
First, this is not about getting source for books which you have d/l only to find they are useless without the disk, having spend somewhere in the order of thousands of dollars on math/physics/graphics/premier press books i have no sympathy for those who can't get source code. What I am looking for is anyone who is working with either: 3D Game Engine Programming Programming a Multi-Player FPS in DirectX who has successfully compiled ANYTHING with a newer direct X sdk (august 09 for me). I've been able to compile certain things from each book with much learning along the way, but would like to help/be helped by others struggling to use/using this "engines" for instance: I've comiled 3DGEP up to chapter 6, but meshes display no texture/materials I've compiled PMPFPS up to chapter 7 so far but have had to hack out anything related to the sound and networking (as dmusic and dplay are depreciated) So for those of you who are looking to help, please do, and for those looking for help, reply with your problem, and I'll see if i can't get you to where I am. Collectively our minds work better than alone. PS: If any of the authors happen to catch this post, I'd LOVE to pick your brains and perhaps bring this source up to date.


