iRis AG v1.1 out now on the App Store (RPNi)

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1 comment, last by chapter78 14 years, 5 months ago
Hey GameDev.net'ers! I've not posted here for a while, but I read the forums often :) Over the summer I worked for Rogue Pirate Ninja Interactive (RPNi) and we have just released a new version (1.1) of our 3D puzzle title - iRis AG. We waited for this version to be released before doing any marketing because we wanted to get things spot on. The Game "Relive those classic arcade moments with a fun new twist! iRis AG is a unique, fast-paced, color-matching puzzle game sure to keep your fingers busy. Eliminate falling blocks by connecting similar colors, but instead of guiding them as they fall you'll move the whole world around them to put them in their place!" "As blocks fall, swipe your finger back and forth to match four of the same color together, then watch them disappear. Take out all the blocks at the bottom of a pile, and the whole tower gets taken with it. Keep on combining blocks to earn as many points as you can before the mass bar fills. Then take your score and claim your place on the global leaderboard!" Screenshots screenshot1 screenshot2 screenshot3 There are plenty more shots and also a gameplay video HERE (I didn't want to spam the forum). My Role Over the summer I contributed to the iRis project as a programmer. My work mostly concerned the fixing of bugs and refactoring existing code. The whole process was a huge learning curve for me as this was my first real programming experience outside of university life. Over the time I feel that I grew as a developer and got to grips with a whole new language and skill set. Coordinating distributed development across different countries and timezones is no easy feat and I would like to take this opportunity to thank Jonathan Wolf, our project leader who kept the well oiled development machine chugging along. (See the crew HERE). I would also like to thank Jonathan on a personal level because he has often acted as a personal mentor to me – above and beyond the call of duty. With his help I have identified a number of key areas that I would like to improve upon in order to become a better programmer. Development Shots Here are a couple of development shots from iRis AG (then called just iRis). These images demonstrate the evolution of the game’s UI over time, designed by our very own Ben Simonds. ui_wip Future Works RPNi intend to continue the development of the geWiz ES engine used to power iRis AG. In addition to this we are beginning the preliminary work on the next official title. The next game will build upon the lessons learned during the development of iRis AG, the good and the bad. We now know what works and what doesn’t and we will use this knowledge to make another kick-ass game. Watch this space! Feedback If you have access to an iPhone/iPod Touch please try the game and let us know what you think. All feedback is appreciated and will be taken into account whilst developing our next title. The full version of iRis AG costs just £1.19 on the UK App Store ($1.99 in US), but you can also try the game for free upon the release of the lite version. Extras Here are a couple of extras that we thought you might like! 1. iRis AG OST by Bradley Burr of OC ReMix. 2. iRis AG wallpaper pack by Ben Simonds. Thanks! We really appreciate you taking the time to check out our game. As I said before, all feedback is welcome, we look forward to seeing what you think of iRis AG!
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A very big thank you to the GameDev.net community for being here.

James was a great help on this project, and that was all made possible, in addition to James's determination, by the help of this community for being here.

I really appreciate the work this community is involved in, and hope you all appreciate the honest thanks that we have.

=)
This is just a quick update to say that we now have a free lite version of iRis AG up on the App Store, what's not to like!? http://bit.ly/1YZGnI

Also iRis AG full version is currently on sale for just $1 so grab it while its hot :)

Thanks GameDev.net'ers!

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