Original Post
My text book said that some openGL distributions will still draw square points after this line. It looks like that's my case. Now how can I upgrade my distribution (or version)? I used the following lines: glPointSize(6); // Points are n pixels in diameter glEnable(GL_POINT_SMOOTH); glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBegin(GL_POINTS); glVertex2f( 1.0, 1.0 ); glVertex2f( 2.0, 1.0 ); glVertex2f( 2.0, 2.0 ); glEnd();