It still return S_OK when device lost
I deal with lost device some months ago in our game demo.
Now, I must deal with lost device in our editor. In the editor, the edit window use swapChain.
The code like this:
hr = swapChain_->Present( 0, 0, 0, 0, 0 );
if( SUCCEEDED(hr) ) {
return;
}
if( hr == D3DERR_DEVICELOST ) {
.....................
}
But, when device lost, it would return in the first 'if'. And the code can't be continue for device lost.
Simplly said, it still return S_OK when device lost~
I don't know why it would return success when device lost.
[Edited by - Living on December 24, 2009 1:07:51 AM]
The output window would print this:
Direct3D9: (ERROR) :************************************************************
Direct3D9: (ERROR) :ASSERTION FAILED! File e:\dxsdk\wggt_apr07\private\multimedia\directx\dxg\d3d9\fw\ddgdi32.c Line 5013: pSurf->fpVidMem != (ULONG_PTR)NULL
Direct3D9: (ERROR) :************************************************************
Direct3D9: (ERROR) :************************************************************
Direct3D9: (ERROR) :ASSERTION FAILED! File e:\dxsdk\wggt_apr07\private\multimedia\directx\dxg\d3d9\fw\ddgdi32.c Line 5013: pSurf->fpVidMem != (ULONG_PTR)NULL
Direct3D9: (ERROR) :************************************************************
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