All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
39
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to General and Gameplay Programming
Using bits as flags
General and Gameplay Programming
Programming
Started by
mattd
July 28, 2001 05:02 AM
9
comments, last by
mattd
22 years, 8 months ago
Prev
1
2
(current)
Anonymous
August 03, 2001 02:39 PM
// This is bit of a hack, but it''s fast and compact
Hey, that rhymes!
Yer a poet and you didn''t even know it!
Cancel
Save
Prev
1
2
(current)
This topic is closed to new replies.
Advertisement
Popular Topics
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
New Generated Constructor & JIT Issue
AngelCode
Inheriting from application registered class
AngelCode
Advertisement
Recommended Tutorials
Fundamentals of Horror
Game Design and Theory
Estimating Effort for Small Projects
Production and Management
Using VectorC to Take Advantage of MMX, 3DNow! and SSE
General and Gameplay Programming
Cross Platform Test Driven Development Environment Using CMake (Part 1)
General and Gameplay Programming
Autodesk Maya 2015 Review
Visual Arts
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top