cube map with glsl

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-1 comments, last by BloodLust666 14 years, 2 months ago
I'm not sure why this isn't working but when I have a cup map, even hard coded to be all white, my shader isn't showing the correct render. It appears as if the cube map only shows at a certain portion. For now I'm rendering a sphere and using the cube map as a reflection map, but not all side reflect the texture. I'm correctly setting all 6 sides of the cube map and my shader is, at this point, literally copied from the example at (http://www.evl.uic.edu/aej/525/lecture03.html) but I can't seem to get this to work... all my code is pretty much the same too ( you'll have to scroll down a bit to see the cube map example), but if I'm missing something, please help. Thanks!
-------------------------Unless specified otherwise, my questions pertain:Windows Platform (with the mindset to keep things multi-platform as possible)C++Visual Studio 2008OpenGL with SFML

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