Jump to content
  • Advertisement
Sign in to follow this  

lighting with software vertex processing

This topic is 3082 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

(Using directX9.0c) My first little 3d-mesh based game I wrote works great on my comp, but fails to initialize on the comps at school which use onboard graphics cards. I found setting the device to software vertex processing allows the game to run BUT lighting is truly horrible-- like not worth having at all. Since it's a simple game, I have extra CPU bandwidth available-- is there a way to set the quality of the vertex shading, or should I just turn off all lighting in software mode? Good links would be as appreciated as a direct answer.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!