lighting with software vertex processing

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-1 comments, last by bennyboy2 14 years, 2 months ago
(Using directX9.0c) My first little 3d-mesh based game I wrote works great on my comp, but fails to initialize on the comps at school which use onboard graphics cards. I found setting the device to software vertex processing allows the game to run BUT lighting is truly horrible-- like not worth having at all. Since it's a simple game, I have extra CPU bandwidth available-- is there a way to set the quality of the vertex shading, or should I just turn off all lighting in software mode? Good links would be as appreciated as a direct answer.

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