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lighting with software vertex processing

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(Using directX9.0c) My first little 3d-mesh based game I wrote works great on my comp, but fails to initialize on the comps at school which use onboard graphics cards. I found setting the device to software vertex processing allows the game to run BUT lighting is truly horrible-- like not worth having at all. Since it's a simple game, I have extra CPU bandwidth available-- is there a way to set the quality of the vertex shading, or should I just turn off all lighting in software mode? Good links would be as appreciated as a direct answer.

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This topic is 2900 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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