Quake 3 curiosity

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5 comments, last by Zeblar Nagrim 22 years, 8 months ago
How many vertices or faces have a averange level in Quake3? And how many polygons have a character in that game? Thanks, Zeblar Nagrim, Lord of Chaos
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15000 vertex per map.
Maybe 4000 really draw(probably less). 500 per model I think.

Why English rules?? C pas très malin tout ça!
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Jester, studient programmerThe Jester Home in French
Ooops!

That wasn´t much! Where have you get those numbers? I have like 100 000 vertex in my game.
I''ve heard that it''s around 10,000. I can''t remember if that''s Quake1, 2 or 3 though

There is a reason why it''s fast....
- The trade-off between price and quality does not exist in Japan. Rather, the idea that high quality brings on cost reduction is widely accepted.-- Tajima & Matsubara
In q3dm1 there is 13978 vertices. q3ctf1 24467 vertices.
I read it in the bsp directly.

Why English rules?? C pas très malin tout ça!
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Jester, studient programmerThe Jester Home in French
i read that each model varies on polys depending on the distance from the player
The q3 models level of detail varies dependant upon the distance from the camera, there are three different models for each of the standard characters, I think, with the most detailed still only having around 300 poly''s.

The static geometry uses dynamic level of detail on curved surface approximations in real time. Use r_showtris 1 from the console and take a look around. Oddly, with showtris on you can also see that the engine splits and sorts decal quads into the world bsp tree which seems a bit over-the-top to me. I don''t know the poly count for an average level, but 15-25k sounds plausible.

Galgiel.

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