Original Post
I do not yet have the skills to write a 3d game, but I am in the process of learning. My question is, when I do get around to developing small 3d games and I wanted to apply ragdoll type physics to a human model how complicated would that be? What I mean is, would I be better off using a library that is already made for complex physics, or would it be doable considering I only have average math skills. Also, what kind of free libraries are out there and what limitations do they have as far as from a legal standpoint?