How to simulate the wind?
Like gravity.... only sideways =)
You could write a function something like this:
void ApplyWind(_YourObjects _AnObj)
{
_AnObj.X += _WindX;
_AnObj.Y += _WindY;
}
You''d play around with wind values until you find something you like. That''s a very simple way of doing it. You could also give each object type a resistance value to help make the wind act slightly differently on each object. If you want something really complex and life like, you could also trace across your made to see if other object is in the wind''s path and calculate how much it dampens the wind.
You could write a function something like this:
void ApplyWind(_YourObjects _AnObj)
{
_AnObj.X += _WindX;
_AnObj.Y += _WindY;
}
You''d play around with wind values until you find something you like. That''s a very simple way of doing it. You could also give each object type a resistance value to help make the wind act slightly differently on each object. If you want something really complex and life like, you could also trace across your made to see if other object is in the wind''s path and calculate how much it dampens the wind.
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