Original Post
I'm very far from it. ;)
I want to implement an FFT-based ocean effect someday, but I don't really understand the math. The highest level of math I've taken is college algebra. Other than that, I've picked up some trig and some basic linear algebra during my game programming days. I learned some differential calculus, but that was just casual self-teaching. I guess what I'm wondering is, can someone help me design a learning path that will take me from where I am to understanding FFTs? Is it even practical for me to learn on my own?
I want to implement an FFT-based ocean effect someday, but I don't really understand the math. The highest level of math I've taken is college algebra. Other than that, I've picked up some trig and some basic linear algebra during my game programming days. I learned some differential calculus, but that was just casual self-teaching. I guess what I'm wondering is, can someone help me design a learning path that will take me from where I am to understanding FFTs? Is it even practical for me to learn on my own?