Original Post
can i use SSE(or SSE2) safely in GD which doesn't having problems with cpus (or modern cpus)?
i want to use it in matrix manipulation in my game engine? but i don't know its true? my game engine work with shaders and need OpenGL 2.0, is it true to I'm use SSE (with out checking cpu caps?
i want to use it in matrix manipulation in my game engine? but i don't know its true? my game engine work with shaders and need OpenGL 2.0, is it true to I'm use SSE (with out checking cpu caps?